Environment Slice I created while inpired by marathon and mirrors edge, really wanted to nail a specific style within unreal which has proven possible and fun to achieve, yet with much more room for learning to bend the engine even more and break the rules.
The geoemtry was modelled in c4d and blender, finishing touchs and export in blender to pull all objects to unreal instantly.
The scene utilizes only procedural shading create within unreal itself with no baked textures with medium material complexity.
Contact: theconstructxyz@gmail.com