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Environment Slice I created while inpired by marathon and mirrors edge, really wanted to nail a specific style within unreal which has proven possible and fun to achieve, yet with much more room for learning to bend the engine even more and break the rules.

The geoemtry was modelled in c4d and blender, finishing touchs and export in blender to pull all objects to unreal instantly.

The scene utilizes only procedural shading create within unreal itself with no baked textures with medium material complexity.

Contact: theconstructxyz@gmail.com

The entire scene is realying on procedural shading materials in unreal this is the base color/unlit view, you can see that the materials themselves create this "baked shading" on the objects

The entire scene is realying on procedural shading materials in unreal this is the base color/unlit view, you can see that the materials themselves create this "baked shading" on the objects

Material complexity, despite utilizing only procedural materials and no textures the heaviest parts of the scene are still where opacity is present

Material complexity, despite utilizing only procedural materials and no textures the heaviest parts of the scene are still where opacity is present